Educational Solutions

Hardware

Basic Education

Arduino Education

ArtecRobo

Carolina

LJ Create

LuxRobo

PlayFacto

SAM Labs

SINDOH

TTS

Higher Education

Arduino Education

flamefast

LJ Create

Arduino Education

ArduinoEducation Logo 02

Arduino Education is focused on creating the next generation of STEAM programs while supporting the needs of teachers and students throughout the educational journey.

 

Arduino CTC GO!

This module is a STEAM program focused on adding mobility to the projects. It consists of 4 practical lessons in which students will be introduced into the base of motions by learning about easy connection and control motors. This will allow them to create 4 different guided projects in which students will apply the knowledge acquired during the lessons building mobile structures.

 

 akx00021 isoakx00021 frontctc go motions unbox 1ctc go motions unboxctc go motions extra 1

 

What Does Every Module Include?

 

  • TOOLBOX: All the specific motions components and materials you need to build several guided experiments and projects in addition to the Core Module components.

 

  • SOFTWARE PLATFORM FOR EDUCATORS with all the materials you need for each lesson, resources to help you with lesson preparation, content tips, timing suggestions for classroom management, and curriculum links

 

  • SOFTWARE PLATFORM FOR PUPILS with step-by-step instructions, assembly videos, and fun activities to help them get started with programming, electronics and building fully-functional, interactive projects (educators also have prior access to this platform so they can prepare and adapt their lesson plans)

 

  • TRAINING AND SUPPORT including a welcome training webinar with an Arduino Education expert, training videos that explain each lesson’s concepts, shorter videos that expand on lesson content, and direct email support from an education expert.

 

This expansion pack includes 14 learning sessions:

 

- 7 Guided sessions: 4 Guided activities lessons to learn how to start working with motors and 3 Guided project-building sessions to apply the acquired knowledge
- 7 Self-guided project-building sessions

 

During these sessions, students will develop and build their own projects
The seven self-guided project-building sessions that follow give students the confidence they need to work both under their own initiative and collaboratively with their peers, boosting their essential 21st-century skills

 

As in the core module, the expansion pack includes teacher content, teacher guides and premium training and support with an Arduino Education expert.

 

Age Group 14-17
Students up to 24
Teachers up to 3

 

 CTC GO! - Motions Expansion Pack Toolbox

  • 8 Standard Servo Motors
  • 8 Continuous Servo Motors
  • 8 Student group boxes: Each student group will have a components box with the materials they need to add to the CTC GO! Core Module ones to work on the experimental lessons.
  • 16 Li-on 18650 batteries
  • 8 battery holders
  • 2 battery chargers
  • 8 9V batteries
  • Jumper wires
  • Two markers
  • Two screwdrivers
  • Assembly mechanical pieces: Include the modular building pieces needed to be combined with the already existing in the Core Module to be able to build 4 different guided projects.

 

Online Platform 

Each CTC GO! module purchase includes user access to the online platform. Up to three educators are granted access, and can subsequently manage student access with a 24-slot limit per toolbox.

 

With your CTC GO! Motions Expansion Pack registration code, you will unlock the access to this new module while keeping all your previous CTC GO! content.

 

The online platform runs on a custom-made Learning Management System (LMS), which helps students get started with programming, electronics and building fully-functional, interactive projects under the guidance of educators. Currently available in English, but more languages will be added in the future.

 

Educators are granted access prior to students, so they can prepare and adapt their lesson plans with more engaging and creative techniques. This allows them to integrate the latest technologies into their curriculum.

 

The content and class dynamics are specially designed to enhance students’ problem-solving and teamwork skills in a collaborative environment.

 

STUDENT CONTENT

  • Practical lesson 1: Making Things Move
  • Practical lesson 2: Circular to Linear Movement
  • Practical lesson 3: Continuous Rotation
  • Practical lesson 4: Gears and Pulleys
  • 3 Project building sessions: Guided projects based on the already learned concepts.
  • 7 Experimental sessions: The students are able to experiment in building their own projects. By the end of the course, students will have the option to create their own projects and share them with the Arduino Education community.

 

Note that the CTC GO! program duration is flexible and based on the number of lessons the students take each week (two to three lessons per week are recommended).

 

EDUCATORS CONTENT

Educators guide: Content dedicated to educators which goal is to orientate and help on how to go through the program based on the knowledge and experience collected from previous experiences.

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Arduino CTC 101

Creative Technologies in the Classroom 101, or CTC 101, is Arduino’s one-of-a-kind STEAM (Science, Technology, Engineering, Arts, and Mathematics) program.

 

Tailored for students ages 13 to 17, CTC 101 is the ideal professional development program for educators. CTC 101 has been certified by the Finnish Kokoa Education Standard™ that guarantees high educational value and robust pedagogical design on global learning.

 

 

What Does It Include?

 

  • TOOLBOX: More than 700 components for a class with up to 30 students.

 

  • ONLINE PLATFORM: Access to the Arduino Education Learning Management System with step-by-step instructions and lessons for more than 25 hands-on experiments based on themed modules.

 

  • SUPPORT: Guided educators training, live webinars, and forum monitored by Arduino Education experts.

 

CTC 101 Toolbox

 

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More than 700 components and parts:

 

  • Six Arduino 101 boards: one of the most powerful Arduino boards for Education, it includes wireless communication (Bluetooth) and an integrated IMU (Inertial Measurement Unit). They are programmable, able to read inputs (e.g., light on a sensor) and capable to control outputs (e.g., activating a motor).

 

  • Six Arduino Education shields: add-on boards that connect to the Arduino 101 and UNO boards to extend their functionality. The Education Shield is a custom-made shield designed by Arduino Education specially tailored for educational purposes to enable quick and easy learning while building projects.

 

  • More than 10 mini breadboards: used to make circuits easier to build. They can be either attached on top of the Education Shield or used separately to connect other components.

 

  • Set of electronic components: used to create interactive electronic circuits, includes resistors, potentiometers, LEDs, pushbuttons, capacitors, and diodes.

 

  • Set of plug and play modules: sensors and actuators that include the necessary components onboard so they can be connected to the Education shield board directly. Modules include a joystick, light and tilt sensors, and an infrared array.

 

  • Set of sensors and actuators: sensors include light, knock, touch / capacitive, and infrared. Actuators include standard and continuous servo motors.

 

  • Set of batteries: includes both 9 V and 1.5 V batteries, and 4-slot and 8-slot battery holders.

 

  • Media and storage: include webcam, SD-card, and a speaker. The Education Shield has an SD card reader and an audio connector.

 

  • Set of cables: include all the cables needed such as USB cables, jumper wires, module cables, battery snaps, alligator cables, and single-core wires.

 

  • MDF parts: project building involves laser-cut MDF parts. There are more than 10 different projects that can be built with this set of parts.

 

  • Storage and sorting boxes: electronic components can be sorted inside boxes according to their functions and sizes. After MDF parts are removed from their frames, they can be stored in the resealable storage bags to keep them organized for later. The sorting box with dividers can be used to organize small components.

 

Online Platform

Each CTC 101 purchase includes user access to the online platform. Up to 3 educators are granted access, subsequently, they will manage student access with a 30 slot limit per toolbox.

The online platform runs on a custom-made Learning Management System (LMS), this platform helps students get started with programming, electronics and build fully-functional, interactive projects with the guidance of educators. Currently available in English, Spanish, Italian, and Catalan.

Educators are granted access before students so they can prepare and adapt their lesson plans with more engaging and creative techniques so that they take full advantage of the latest technologies to integrate them into their curriculum.

The content and class dynamics are specially designed to enhance the students’ problem-solving and teamwork skills in a collaborative environment.

 

Student Activities

  • Module 1: programming and basic coding.

  • Module 2: introduces Arduino boards and digital signals.

  • Module 3: introduces analog signals and serial communication.

  • Module 4: introduces robotics, power systems, and motors.

  • Module 5: introduces wireless communication via Bluetooth and advanced sensors.

  • Reference section: extra material and exercises for troubleshooting and further learning.

  • Educators section: self-administered online training, materials for class preparation, teacher guides, and resources.

By the end of the course, the students will have the possibility to prepare and create their own projects and share them with the Arduino Education community.

 

* Note that CTC 101 program duration is flexible and based on the number of lessons the students take per week (two to three lessons per week are recommended). The core content (student learning activities) can take up to 10 weeks to complete while the complete program (with the addition of student projects) can take up to 20 weeks.

 

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Arduino Starter Kit

Teach middle school students the basics of programming, coding, and electronics. No prior knowledge or experience is necessary as the kits guide you through step-by-step, you are well-supported with teacher guides, and lessons can be paced according to your students’ abilities. You can integrate the kit throughout the curriculum, giving your students the opportunity to become confident in programming and electronics with guided sessions and open experimentation. You’ll also be teaching them vital 21st-century skills such as collaboration and problem-solving.

 

CONTENT INDEX:
  • Getting Started
  • Lesson 1 - Electricity fundamentals
  • Lesson 2 - Ohm’s law
  • Lesson 3 - Traffic Signals
  • Lesson 4 -Dimmer switch
  • Lesson 5 - Open-ended Project - Holiday lights
  • Lesson 6 - Sports robot
  • Lesson 7 - Windshield wipers
  • Lesson 8 - Musical keyboard
  • Lesson 9 - Lightwave radar
  • Lesson 10 - Open-ended Project - Greenhouse control system

 

LESSON COMPLETION TIME:

*Typical total lesson time = 90 minutes
(Classes are planned with the possibility to be divided into 2 halves ways)

  • 5 minutes - Overview and Vocabulary
  • 5 minutes - Inventor’s Spotlight
  • 5 minutes - Components Needed
  • 30 minutes - Build the Circuit
  • 40 minutes - Test and Modify
  • 5 minutes - Clean Up

 

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Arduino Science Kit Physics Lab

 

The Arduino Education Science Kit Physics Lab provides middle schoolers (ages 11 to 14) with hands-on experience, enabling them to explore forces, motion, and conductivity with their classmates. Students can make their own hypothesis like a real scientist, then check their assumptions, and log data thanks to Google’s Science Journal app — a digital notebook for conducting and documenting science experiments using the unique capabilities of their own devices.

 

The kit, based on the Arduino MKR WiFi 1010, includes a range of sensors to measure light, temperature, motion, and magnetic fields; plus it comes with a set of props and full access to online course content for teachers and students to conduct nine exciting science projects inspired by popular fairground rides like the Gravitron and Pirate Ship. We recommend two students per kit.

 

 

Experiment with nine exciting science projects based upon these fairground favorites:

 

Electromagnetism and Thermodynamics

 

  • ELECTRIC FORTUNE TELLER: Investigate resistivity, and voltage of different materials.

  • BUZZ WIRE: Steadiest hand wins! Build a conductive ‘maze’ and then try to avoid the buzzer as you guide the loop around your course.

  • HAUNTED HOUSE THEREMIN: Did you hear that? Make paranormal noise with a magnet.

  • THERMO MAGIC SHOW: It’s not magic, it’s science! Learn about how different materials conduct or insulate heat.

 

Kinetics and Kinematics

 

  • The DROP ZONE: Can you slide faster than your friends? Explore gravity and measure the acceleration of your Arduino board.

  • The GRAVITRON: Scream if you want to go faster! Learn about rotations per minute, circular motion, the force required to spin this ride, and the relationship to centrifugal forces.

  • The PIRATE SHIP: Captain the ship and test the oscillation of a pendulum.

  • The EJECTION  SEAT: 3… 2… 1… Ignition! Make your board bounce to learn about harmonic motion.

  • The SPHEROTRON: Don’t get dizzy… Learn more about potential energy and motion.

 

The projects featured in the kit have been aligned with several National curricula including the Next Generation Science Standard (NGSS) for K-12, and the National UK Curriculum.
The Arduino Education Science Kit Physics Lab isn't confined to the classroom. In fact, students can use the kit outdoors to turn the playground into their very own fairground by applying the concepts they've learned to design and test their own rides.

 

With the Physics Lab, no prior electronics knowledge is required. Students simply upload their sketch onto an Arduino board using Arduino Create for Chromebook, connect their Android mobile device to the board, build their project, and then use the onboard sensor and plug-and-play modules to simulate the rides’ dynamics. Data is transmitted from the experiment to the student's mobile device via Bluetooth, where they can analyze and record their results in Google’s Science Journal App or worksheets.

 

Everything comes in a handy storage box for future use, with all the necessary parts to assemble and conduct experiments. The kit features a range of sensors to measure light, temperature, motion, magnetic fields, and most importantly, full access to online course content for teachers and students alike. You’ll just need to provide a few essential classroom supplies (pencils, rulers, etc.) and a LiPo battery (min. 1024mA) (not included).

ArtecRobo

artecrobo logo

Artec Robo Education Set is a Studuino-based open-source programmable robot kit with unique robot blocks that can be connected in 60 ways as well as a set of sensors and wires which do not need to be soldered. Artec Robo is programmed using Block or Icon Programming. 

 

 

Features:

  • In house developed and patented Artec Blocks are specially designed innovative cubes that you can make an endless variety of shapes. They are “original and unique” new learning resources that defy convention. The Artec Blocks connect in 60 different ways having each block with 15 openings and one connecting stud. Each opening can connect in 4 different ways to create different shapes. It is safe – CE, ASTM, and ST compliant.

 

  • Artec's very own STUDUINO board (Arduino- compatible) do not need screws or solder to wire your Studuino. Just plug the parts in and you are ready to go. It also has Arduino Motor Shield that is based on the L298 (datasheet), which is a dual full-bridge driver designed to drive inductive loads such as relays, solenoids, DC and stepping motors. It lets you drive two DC motors with your Arduino board, controlling the speed and direction of each one independently. The Standard Arduino pin layout helps you to expand your projects with widely available generic Arduino compatible parts without any modification.

 

  • Programming Environment with no technical knowledge needed. You can program your ArtecRobo on iPad and iPhone (search Tickle for Studuino)
    with Block Programming style GUI with easy and comprehensive layouts; and on Android (Studuino for Android) that is almost identical to a Traditional Block Programming Environment of Studuino software for PC and Mac.

 

Kits/Inclusions

 

  • SOFTWARE:
    The default platform for Artec Robo is Studuino. It includes Programming Environment – if it’s icon or block programming; the platform can be translated into 11 languages; includes 19 sample projects with movies and assembly instructions. It also has a manual on how to setup Studuino and guides on both programming environments.

 

  • HARDWARE:
    For students who are familiar with Scratch or any Icon or Block Programming, Artec Robo is a good solution to further enhance this skill. With building blocks that can be interconnected in many ways, the users can be more creative as well as display critical thinking with how they will do the programming. Sample projects and programming guides are additional supplementary resources (in the Studuino app) that the teacher can use to utilize the product more.

Carolina

carolina

Carolina’s Building Blocks of Science 3D hands-on unit kits are for students in grades K to 5. This complete, phenomena-based program integrates engineering into every grade and includes everything teachers need for their entire class for every lesson with hands-on materials, print, and digital simulations and components.

 

Features

  • It offers a digital platform, hardware kits, and traditional learning materials.

 

  • Designed for NGSS: It has a Cohesive, scaffolded curriculum focused on anchoring phenomena; every investigation integrates the 3-dimensions of NGSS, and investigations clearly incorporate ELA and math standards.

 

  • Lessons are arranged based on the 5 E’s instructional model.

 

  • It has over 300 hands-on activities in 30- minute lessons; literacy readers that cater to different types of learners; and has digital resources that reinforce learning from different activities and promote discourse.

 

Kits/Inclusions

 

  • SOFTWARE:
    The platform includes 3 modules per grade level (total of 18 modules from kinder to Grade 5). Each module contains 5 lessons each relating to the 5E’s. It includes lesson overview, investigation overview as well as resources for teachers and printable worksheets for students.

 

  • HARDWARE:
    BBS (Building Blocks of Science 3D) is a 3-Dimensional Learning Curriculum for the Next Generation Science Standards. It offers a digital platform,
    hardware kits, and traditional learning materials. It is intended for Kinder to Grade 5.
    • Total of 18 kits from Kinder to Grade 5
    • Each kit contains the following:
      • Teacher’s Guide
      • Student Literacy Readers
      • Kits/Laboratory Equipment
      • Digital Library Resources

LJ Create

ljcreate logo

LJ Create is a complete solution combining digital content and tailor-made hardware kits that deliver innovative, inspiring learning in science, technology, and engineering.

 

Kits/Inclusions

 

  • SOFTWARE:
    Living with STEM is one of the three contents in the digital library. It is a hands-on digital program to teach standards-based math, science, engineering, and English skills. It includes topics on six areas of STEM learning such as Physical Science, Engineering, Math, Science Practice, Earth Science, and Life Science suitable for ages 5 to 11 years old.
    • Includes:
      • Presentation
      • Investigation Guides
      • Simulation
      • Short Assessment

 

LuxRobo

wdg logo image

LuxRobo’s MODI Expert Kit is a modular electronic hardware platform. Each module has a specific function. By simply combining the modules and connecting the modules’ functions, you can create your own electronic devices.

 

 

Features:

  • MODI consists of three parts of a module: SETUP, INPUT, and OUTPUT. It is designed with different colors for different functions. You can select the module you need for a specific situation intuitively and can learn the operating principles of physical computing naturally. 

 

  • SETUP MODULES supply power to other modules. You can communicate with a computer or other devices with the Network module via Wi-Fi, Bluetooth, and USB. It supports INPUT and OUTPUT modules both wired or wirelessly (dependent on product) by transferring data and power.

 

  • It has two connecting modules: Network Module is used when you want to create a wireless connection between modules or with other modules or with your smartphone. It also enables a wired connection via USB. Battery Module is used when you want to supply power to modules. You can charge with a standard USB cable.

 

  • INPUT MODULES control OUTPUT modules. There are 7 types of INPUT modules, providing various types of data for the OUTPUT modules. INPUT Modules collect continuous data from the environment using a number of different sensors and inputs.

 

  • OUTPUT MODULES perform their own unique operation. OUTPUT modules perform various operations such as different colors of light. Various rotation speeds, rotating, displaying information, and different sounds. It determines your projects with a variety of action modules whose behavior is dependent on the input modules and your programming.

 

Kits/Inclusions

 

  • SOFTWARE:
    MODI STUDIO has a graphical coding language that anyone can easily understand. It’s designed to make programming easy and fun for anyone who doesn’t know anything about coding. You can also convert graphics languages to C++ based CUI and improve your understanding of the structure of the C language.

 

 

  • HARDWARE:
    MODI EXPERT KIT With its icon programming, smart modules (can remember the programs that have been loaded to it). Aside from that, MODI also has the project guides that can help the creators to have an idea on what creations can they do, at the same time, it can help the teachers to have supplementary material on how they can incorporate MODI in their school work.

PlayFacto

playfacto

PlayFacto is a new type of manipulative learning program that enhances mathematical learning through fun manipulatives in connection with a traditional
elementary mathematics curriculum.

 

Features:

  • All areas of the curriculum, at all stages, are enriched and developed through an active approach using: spontaneous play; planned, purposeful play; investigating and exploring; events and life experiences; and focused learning and teaching.

 

  • Manipulative activities are divided into individual activities, which help children engage in self-directed learning and group activities that lead to cooperative and competitive learning.

 

  • The program motivates and spark children’s interests in mathematics and helps develop mathematical thinking, communication, and presentation skills.

 

Kits/Inclusions

 

  • PLAYFACTO SET is a professional mathematics manipulative program for kindergarten and elementary focusing on activity and creative and critical thinking. Sections or topics covered by the manipulatives are:
    • Number and Operations
    • Plane figures
    • Solid Figures
    • Patterns, Classification, Measurement

 

  • PLAYFACTO KIDS is a professionally developed mathematics program that focuses on the basic concepts and principles of mathematics using high-quality wooden manipulatives and workbooks for children. It includes learning manipulatives, workbooks and teaching materials.

 

  • PLAYFACTO MONTHLY are monthly hands-on learning program that makes it fun and easy to learn math concepts. Some of its lesson structures consist of story-telling, understanding concepts, basic exercises, and game activities.

SAM Labs

458 4587135 bursting with a variety of hardware and software

SAM Labs are curriculum-aligned courses in STEAM and coding, empowering teachers to prepare a generation of computational thinkers. Its courses provide a comprehensive teaching and learning suite, utilizing lesson content, software, and hardware, to give students hands-on, minds-on experience.

 

Features:

  • Learn to code. SAM Labs deliver the most engaging STEAM and Coding learning experience in your classroom by giving you the tools and support to make the most of your lessons.

 

  • Learn problem-solving skills and project-based learning. SAM Labs makes learning interactive and engaging. This includes curriculum-aligned lesson plans, intuitive visual flow-based apps and wireless electronic blocks that connect seamlessly to provide stimulating challenges. Design algorithms, programs, and systems to bring computational thinking to life.

 

Kits/Inclusions

 

  • MAKER AND STEAM KITS
    SAM LABS is a learning construction kit made up of various modules, designed for young learners to develop their computational thinking skills through project-based learning involving real-life applications.

SINDOH

sindoh

SINDOH offers a solution for simplified 3D Printing through its fully automated and convenient loading and changing filaments, automated adjustment of the printer’s BED level and remote monitoring through the 3DWOX mobile application.

 

FEATURES

  • Fully Automated Loading – Easy loading and unloading of filaments to avoid any additional manual actions such as cutting and retrieving filaments.

 

  • Assisted BED Levelling System – 3D Printers are equipped with BED leveling systems that display clear instructions to set the perfect level.

 

  • Web Monitoring – With camera and LED lighting integrated into the 3D Printers, users can remotely monitor the printing process via 3DWOX mobile app on phones and tablets.

 

  • Enclosed Structure/HEPA Filter – With the capacity to absorb any dust created during printing.

 

  • Low Noise Level – Noise level is 40 dB which is suitable for library and classroom use.

 

  • Flexible Bed Plate – Enables the users to easily detach printouts through flexible BED plates to avoid using sharp materials to remove the output.

 

Kits/Inclusions

 

  • 3D WOX 1 makes 3D Printing simple with the following features:
    • Automatic loading and unloading of filament
    • With single extruder
    • With a max build of 210 by 200 by 195 mm, ample for simple creations.
    • Flexible print bed for easy detaching of created projects.

 

  • 3D WOX 2X makes 3D Printing simple with the following features:
    • Automatic loading and unloading of filament
    • Two Extruders that move independently achieving the highest efficiency possible for multi-color and multi-material models.
    • With a max build size of 228 X 200 X 300 mm.
    • Flexible print bed for easy detaching of created projects.

TTS

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TTS (Teachers Technology Supplies) develops and supplies educational resources for teachers, parents and educational advisors. It offers developmentally aligned resources for early years, primary and secondary resources and school supplies, for key themes of math, English, computer science and ICT.

 

 

Features:

  • Interact with other Bee-Bots and Blue- Bots
  • Record audio to playback to confirm when commands are entered - Students can record their own. Students can also record audio to playback when each button is pressed, making it more accessible to all students, including those with auditory or visual processing needs.
  • Audio playback when Bee-Bot follows commands Clear Shell - Children can see the components inside.
  • Rechargeable - You don't need to worry about replacing costly batteries.
  • Docking Station - Class pack includes a free docking station.
  • The capability of connecting to tablets, PCs, and Macs - Allows students to take the programming much further.

 

Kits/Inclusions

 

  • PROGRAMMABLE FLOOR ROBOTS
    Floor robots which engage students from Kinder to Grade 3 in learning concepts on (1) basic coding and direction through Bee-Bot (2) basic coding and concept on wireless connection through Blue-Bot (2) manual coding with measurements and angles for Pro-bot and (4) Introduction to block programming through InO-Bot.

 

Arduino Education

ArduinoEducation Logo 02

Arduino Education is focused on creating the next generation of STEAM programs while supporting the needs of teachers and students throughout the educational journey.

 

 

Kits/Inclusions

 

  • Arduino CTC 101 is a modular STEAM program suitable for Grade 11 and 12 that consists of a toolbox with 26 projects, as well as easy-to-assemble experiments, an online content platform, and guided training and support for educators which will introduce students to the foundations of programming and basic coding.
    • This kit includes:
      • Six Arduino 101 boards (microcontroller is specific for CTC 101 projects)
      • Six Education shields
      • Set of sensors/input modules (light sensors, buttons, joystick, tilt sensors)
      • Set of quick-connect components (jumper wires, resistors, LED)
      • An online platform with learning modules, teacher support, and sample project guides

 

  • Arduino Engineering Kit is intended for introductory engineering classes and features 3 challenging and engaging projects, where students will learn to use Arduino hardware in the context of MATLAB and Simulink programming.
    • The kit includes:
      • Arduino MKR1000 Microcontroller
      • Electrical and Mechanical Components
      • Durable building parts for sample projects
      • Online Platform with concepts and sample projects guide

 

  • Arduino Starter Kit is the ultimate educational solution for learning how to use the Arduino platform. It contains an Arduino Uno Rev 3 board, a collection of sensors and actuators, and a book that guides the beginners from their first steps with electronics with fifteen engaging projects.
    • This kit includes:
      • Arduino UNO rev. 3 Microcontroller
      • Electronic and Mechanical Parts Arduino Project Book with 15 Sample Projects

flamefast

Flamefast logo

C&E Publishing can help in the designing, planning and recommending equipment for your Fabrication Laboratories through Flamefast.

 

Flamefast specializes in turnkey engineering workshop solutions, to meet the needs of educational and technical environments, including schools, colleges, universities, vocational training centers, and other educational establishments.C&E Publishing can help in the designing, planning and recommending equipment for your Fabrication Laboratories through Flamefast. Flamefast specializes in turnkey engineering workshop solutions, to meet the needs of educational and technical environments, including schools, colleges, universities, vocational training centers, and other educational establishments.


Equipment

  • Workshop Equipment for Wood
    • Bandsaws
    • Scroll Saws
    • Fret Saws
    • Drills and Pillars
    • Wood Lathes

 

  • Workshop Equipment for Metal
    • Manual Lathes
    • Turret Mills
    • Drill Mill Tilting
    • Heads
    • Drills, Bandsaws and Virtual Wielder

 

  • Finishing & Polishing
    • Grinders and Polishers

 

  • CAD/CAM/CNC
    • 3D Printers, Scanners, Software & Vinyl Cutters
    • GCC Laser Comparison Chart
    • Routers
    • CNC & Lathes

 

  • Plastic Forming
    • Strip Heaters
    • Dip Coating Equipment Set

LJ Create

 ljcreate logo

LJ Create is a complete solution combining digital content and tailor-made hardware kits that deliver innovative, inspiring learning in science, technology, and engineering.

 

SOFTWARE

 

  • Living with STEM is a digital library with topics on Science Technology, Engineering Concepts, and Mathematics suitable for ages 5 to 11 years old.
    • The library includes:
      • Presentation documents
      • Investigation – laboratory activities
      • Practical Activities
      • Short Assessment/Quiz

 

  • Exploring with STEM is a digital library with topics on Science Inquiry, Forces and Motion, Earth and Space, Chemistry, Physics, Engineering and Sustainable Energy suitable for ages 12 to 18 years old.
    • The library includes:
      • Presentation documents
      • Investigation – laboratory activities
      • Practical Activities
      • Short Assessment/Quiz

 

  • Working with STEM is a digital library with topics on Automotive and Engineering suitable for college students.
    • The library includes:
      • Presentation documents
      • Investigation – laboratory activities
      • Practical Activities
      • Short Assessment/Quiz

 

EQUIPMENT

 

LJ Create Education Kits are grouped into four categories:

  • Mechatronics kits can help in the discussion of topics such as Mechanical Systems, Control Systems, Fluid Power, and Electronics which students perform practical investigations of a variety of fundamental mechanical systems.
  • Electronics kits provide the basis for a practical resource that introduces students to core electronics and electronic systems through a wide range of practical activities.
  • Engineering kits offered by LJ Create helps in teaching the process of design, prototyping, and testing across a wide variety of different technologies.
  • Automotive training equipment ranges from cut-away sectioned trainers that allow students to see what is happening inside working components to desktop troubleshooting trainer boards and electronic panel trainers that simulate complex automotive systems, through to fully-functioning operational auto rigs and vehicle trainers.

Inquiry Box

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